Bloons TD 6 Hero Tier List - v40.X

Every Bloons TD 6 Hero ranked for the current BTD6 patch, v40.X. Data from BTD6 Index.

Note: this tier list is a work in progress, and notes on the best Hero usage will be coming soon!

Heroes

Each BTD6 Hero ranked for CHIMPs mode.

S

Secret message.../p>

Admiral Brickell

Notes

Has a good early game due to mine potential and buffing the best early game tower, Monkey Sub. Use water towers that combo with Naval Tactics or high-pierce towers that combo with Mega Mine. Mega Mines have immense potential, removing massive amounts of RBE when stacked. Generally the best hero for any build that struggles to pop ZOMGs and BFBs, but is also fairly strong against DDTs and the BAD with stalling.

S-

Secret message.../p>

Corvus the Spirit Walker

Notes

Corvus is an extremely powerful Hero, and is able to solo many rounds in both the early, middle, and and late game if micromanaged properly. He is, however, very micro-heavy and requires a lot of attention to be used to his full potential. His difficulty brings him down a notch, although his position as an S-tier Hero for skilled players is probably without question.

Secret message.../p>

Adora

Notes

Decent early game due to high pierce homing projectiles and long range from Long Arm of Light. Has a very weak mid game and level 10 ability that needs to be covered with powerful towers. Level 20 Blood Sacrifice provides a very powerful and long lasting buff to Adora, allowing her to wipe out entire late game rounds. Also improves Ball of Light so it deals decent BAD damage.

A

Secret message.../p>

Striker Jones

Notes

Concussive Shell is good against grouped or strong Bloons. Helpful against the Round 40 MOAB. Midgame, his Level 3 shuts down Round 63 and wrecks half of Rounds 76 and 78. Late game, his stun provides massive control over ZOMGs and a huge stun bonus for Pop and Awe. Level 10 is strictly useful for Artillery Battery, but at Level 20, it synergizes with all bombs and mortars. Outside of bomb or mortar based strategies, Concussive still makes him a decent hero, especially if paired with other explosive type damage towers.

Secret message.../p>

Ezili

Notes

Very strong MOAB DPS with her main attack which is capable of spreading her Damage Over Time to numerous MOABs, fulfilling her role as an RBE minimizer. Hex has great synergy with towers with controlled DPS, capable of eliminating the insides of up to 24 MOABs when timed correctly. Is generally good on every single map in the game as Hex is global ranged. Capable of saving up 60-70k on every Expert map without much issue. On Expert maps, her Level 20 only costs 13k-16k, completely eliminating the worry for Round 100 while being cheaper than other Anti-BAD options like First Strike.

Secret message.../p>

Psi

Notes

Has a decent early game due to being able to instantly kill nearly every bloon that exists in that stage of the game. Level 3 stun is very good at clumping bloons and giving you a few more seconds. Being able to take out Ceramics makes Psi a pretty good mid game hero. Level 14 and 16 are astronomical power spikes that make Lvl 10 remove most of the threats in late game. Can no longer stall out the end of the round, so abilities must be used carefully.

Secret message.../p>

Geraldo

Notes

After nerfs, most items are significantly worse (ex. Genies not lasting for 98-100). Has many items that help out in the early game, most notably the glue and pickles. Pickles and Sharpening Stone have potent buffing power. Synergizes with low damage towers. Gerry's Fire has good synergy with Mid Ninja, Bottom Druid, and Mid Boomerang. Rejuv potion can be used with big abilities, but other Heroes are often better with stalling.

A-

Secret message.../p>

Captain Churchill

Notes

Despite being expensive, early levels usually do not matter. His long range makes him a decent option even though he may not have the best vision. A bit weak to MOABs in the 50s; however, he makes up for that with high DPS past that. Level 3 ability makes grouped Ceramics and Bloons much easier. Level 10 can destroy large amounts of MOABs for his shells to clean up. Level 13 and 17 massively increase the damage of shells, making them important breakpoints for maximizing effectiveness.

Secret message.../p>

Pat Fusty

Notes

Level 3 ability's damage buff synergizes extremely well with low damage/high attack speed towers such as Grandmaster Ninja, Sun Avatars, Tack Zone, etc. Level 10 ability has a short cooldown, but hugging stops his main attack for a long time. Gets even stronger at Level 14, enabling him to give a whole +3 damage to those towers. His slaps have great stunning power and pair nicely with MOAB Press. Combos with towers that synergize with his roar, making him a stall and burst machine.

Secret message.../p>

Sauda

Notes

Level 3 ability does decent damage on the track and now lasts a fair amount of time. Level 10 clears Ceramic rushes easily but is weak until level 16. Sword Charge is especially good on converging lanes while Leaping Sword deals more damage. Slowdowns and harm effects give Sauda a huge DPS boost on the main attack and abilities. Relentless Glue is a tower that can easily activate both. Good on X-Factor, Sanctuary, and Quad where multiple lanes overlap.

B

Secret message.../p>

Quincy

Notes

Has a decent early game. Most notable use early is in Muddy Puddles. Midgame, Level 10 can provide decent cleanup while his Level 3 can beat Fortified MOABs and BFBs. Late game, Level 20 SoA can clean Super Ceramics and MOABs, and Level 3 can beat Fortified BFBs and ZOMGs. After multiple lategame buffs, he deals a decent amount of damage late game, but still struggles heavily before his final levels.

Secret message.../p>

Gwendolin

Notes

Cocktail is pretty good for the early game and is usable for mid game Ceramic cleanup when Alchemist buffed. Heat it up has a damage and pierce boost at higher levels with pretty good uptime (effectively permanent if paired with an Alchemist and Jungle Drums). Gwen's main attack ramps up burn damage after Level 9 which adds up against MOABs. Firestorm is effectively just Heat it up on demand, the damage is underwhelming. Can be used on Rounds 63, 76, and 78 to help pop the Ceramics. Overall, generally outclassed by other heroes at her job.

Secret message.../p>

Etienne

Notes

While drones start off as a flying Dart Monkey, they gain significant boosts at Levels 7 and 9 that allow them to dent early game rounds. Even post-nerf, the UCAV ability is still a powerful mid game ability, as it has high grouped and single target DPS. When timed correctly, it can last for multiple rounds. Lategame it is noticeably worse than before though, and perma-UCAV antistalls hard. Level 8 is nice, allowing you to save space on Camo Villages; however, this is not the main reason to be using Etienne.

C

Secret message.../p>

Obyn Greenfoot

Notes

Relatively powerful against early bloon rounds, but hampered by the fact that he can't be afforded on Round 6. Main attack falls off in power mid game. Brambles are decently powerful early game but are reliant on RNG for pre-placement. Totems are pretty good late game for slowing down waves, though not consistent at all. Wall of trees holds very little RBE relative to the strength of other Heroes' Level 10 abilities, but can be a crutch for stray bloon leaks and can now be aimed. His buffs to magic towers are outclassed by Gwen/Pat/Geraldo, but are decent enough on some low pierce towers such as Druids and Supers.

Secret message.../p>

Benjamin

Notes

Ben's lower levels are completely worthless due to income and life generation being disabled in CHIMPS. Level 3 is a Pat Fusty roar that disables the tower for a few seconds when it runs out. Level 7 actively harms you by removing cash, but this can be blocked by LOS. Level 10 ability can remove great amounts of RBE, allowing you to essentially delete the hardest rounds in the game. Great for towers that struggle to dense rounds like Shredder and Perma-Spike. Level 18 can now siphon away the DDTs on Round 99 as well, provided that you place Ben down early enough. Heavily reliant on synergies, the Perma-Spike nerf also made Ben a lot less usable than before.

Frequently Asked Questions

Some FAQs about this tier list, how it was made, etc.

How was this tier list made?

This tier list was compiled by Reddit User /u/Wish_Solid and the BTD6 Index community, so a huge thank you goes out to those players who are at the top of their game. The placements, upgrades & crosspaths, and notes all come from Wish_Solid and the BTD6 Index community. According to Wish_Solid, "[the tier list] went through many iterations before becoming what you see now."

Can I see justifications for the choices made?

Wish_Solid and the BTD6 Index community have compiled a Google Doc explaining all their choices for the tier list placements. You can view that here.

Which game mode is this tier list made for?

This tier list focuses on CHIMPS mode. Many of the choices here, however, can be translated to other game modes. Other game mode tier lists will be coming in the future!

Is this tier list finished?

Definitely no. This tier list is a work in progress, and build changes/optimizations - like notes on which Towers pair best with the Heroes, and why the Heros are placed where they are - should be expected in the coming week or two!